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Battlefield Bad Company 2. Battlefield Bad Company 2 is benched in Microsoft Windows using the Steam version of the game. We benchmark the intro sequence of the single player game (boat sequence in WW2) as it is similar demanding as an average multiplayer game and easy to benchmark. We use Fraps and start a new single player game. We start recording the sequence as soon as the text disappears and the image is fully blended in (the beginning text is rendered with a too high framerate). The sequence is stopped as soon as the player can take control (at the beach) and the average framerate from fraps is taken. We dont use the “Overal Quality” Presets, but change it manually (set to “Advanced”). Level of Detail, Texture Quality, Shadow Quality and Effects Quality are all set to the same level. VSYNC is always off. Before starting to record the sequence recheck the settings, as sometimes the game alters them after starting the single player. Setting Class Resolution (Level of Detail, Texture-, Shadow-, Effects Quality), Anti Aliasing, Anisotrope Filter, HBAO low 1024×768 Low, 1x AA, 1x AF, HBAO off med 1366×768 Medium, 1x AA, 1x AF, HBAO off high 1366×768 High, 1x AA, 4x AF, HBAO on ultra 1920×1080 High, 4x AA, 8x AF, HBAO on. Screenshots of the four detail settings directly after the benchmark sequence.

Battlefield Bad Company 2. Battlefield Bad Company 2 is benched in Microsoft Windows using the Steam version of the game. We benchmark the intro sequence of the single player game (boat sequence in WW2) as it is similar demanding as an average multiplayer game and easy to benchmark. We use Fraps and start a new […]

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